Sonic Heroes 2 Game
By necromancer_al ( приключения великого сверхзвукового синего ежа по имени Sonic и его товарищей продолжаются!!! В прямом продолжении Sonic.
. Опубликовано: 3 авг 2017. Updated version: The first step to the save game system has been taken: the game temporarily stores your best score, rank and time. Also, I think 'very early' doesn't seem to accurately describe the game's current development stage. 2 месяца назад +1 A little constructive criticism.

- Sonic Heroes - аркада о похождениях ежа Соника и его друзей.На выбор даётся четыре команды.
- Результаты поиска по запросу 'qare dard' в Яндекс.Видео.
- После её слов в стриме (простите, уже не помню точно, в каком) о том, что Sonic Adventure 2 ужасен, (!)внимание(!), потому что он неуправляемый, я понял, что объективно обзоры на соника от Екатерины мы дальше не. Флеш-игра на тему ежекота www.puffgames.com/games/sonic-adventure-kiss/.
1) Acceleration: 10/10 Sonic speeds up as if he's in the original games. 2)Gameplay: 7/10 Sonic could possibly phase through the floor as if playing Sonic '06, other than that, it's good. 3) Momentum: 4/10 When going down a hill, you gain.immense. speed for no clear reason- and yes, I know it works like this is the classics, but it wasn't this crazy, it's like Sonic is a racecar going down a curved hill at max speed; and he goes so fast, he even phases through floors. 4) Physics: 9/10 As seen in the gameplay, Sonic rolls up a hill but loses momentum at the tip, while Sonic tries to climb up as quick as possible, gravity is like 'YEET!' And pulls Sonic back down the hill.
5) Graphics: 10/10 Flawless 6) Summary Rating: 8/10 Great game and very well made. Yes, there are flaws, and that's not surprising all, it's just like all games,.no game is perfect. Keep up the good work. Месяц назад +1 Wow, my very first rating and is better than Forces. Anyways, I'll explain some stuff: 1) Acceleration: I've slowed Sonic down and decreased his max speed, but he still accelerates the same way; 2) Gameplay: the phasing through walls/floor part was mostly fixed and will be very unlikely to happen; 3) Momentum: in the real world, objects accelerate/decelerate on slopes based on gravity. I implemented this in the game, maybe that's why he gains so much momentum while going downhill; 4) Physics: well, nothing to say; 5) Graphics: improved. Anyways, thank you for the criticism, I hope I get more comments like yours.